Minecraft: Java Edition 1.19 Pre-Release 1 begins on launch day of “The Wild Update”


Minecraft players regularly enjoy injections of fresh content through successive updates, and the next release will arrive later this year in the form of The Wild Update. Mojang Studios has been actively developing The Wild Update in tandem with the Minecraft community for months, but the update is now fast approaching an official release for all players.

Mojang Studios is currently testing Minecraft: Java Edition 1.19 Pre-Release 1, which includes a new batch of bug fixes, changes, and technical updates for players to explore. As The Wild Update is now officially in the “pre-release” development era, don’t expect any major changes or feature additions from now on. The build is now more or less locked, with only minor fixes and improvements until completion.

The Wild update is the next content update for one of the biggest PC games and will bring new biomes, monsters, game mechanics and more to Minecraft. Players can discover the terrifying Deep Dark and Ancient Cities, guarded by powerful guardians, or explore idyllic mangroves populated by frogs and mud. The Wild update still doesn’t have an exact release date, but we should know more in the next few weeks or months.

The complete changelog for Minecraft: Java Edition 1.19 Pre-Release 1 includes:

Changes

  • Slightly reduced the number of mangrove trees in mangrove swamps
  • Endermen, Skeletons, Wither Skeletons, and Piglins now spawn in a wider range of light levels in the Nether (from light level 0 to 11)
  • Item interaction vibrations are now emitted when you start or finish “using” an item with a start and end state (such as bows, crossbows, goat horns, shields, food )
  • Object interaction vibrations are now ignored when stealthed
  • Placing non-armor items (like pumpkins and skulls) in your headgear slot now plays a generic gear sound

Technical updates

  • Auto-completion is now available for the template argument at place template
  • Custom servers can now enable or disable chat preview for certain clients by sending a new network packet
  • Now, a chat preview is also displayed for chat-related commands, such as /say and /msg
  • test-rainbow-chat was removed from server.properties

Game events added

  • note_block_play with a vibration frequency of 6
  • instrument_play with a vibration frequency of 15

Bugs fixed

  • Equipping Armor/Elytra via Inventory or Dispenser does not make sounds
  • PacketBuffer.writeStringThe maximum length of is in bytes, while readString is in characters
  • Attempting to open the Minecraft Realms menu claims the client is out of date, even though the snapshot may be newer than the version
  • Sculk sensors are not activated when entities are summoned by a spawner
  • Equipping armor via inventory does not count as vibration
  • Distance value for Sculk sensors is limited to whole numbers
  • Goats don’t panic when tempted by their favorite food
  • The description of the “FOV Effects” parameter is inaccurate
  • No subtitles are produced when the frogs are walking
  • the entity.frog.tounge the sound is misspelled
  • Frogs don’t panic when tempted by their favorite food
  • Tadpoles aren’t tempted by slime balls
  • Frogs can jump while being tempted by slime balls
  • Tadpoles drop the experience, unlike other baby mobs
  • The frequency of the sculk sensors comparator when you step on it is the last frequency it heard
  • Items collected from the ground by allays travel too high above their hitboxes
  • ‘It Spreads’ advancement isn’t a child of ‘Monster Hunter’
  • Swapping items with player’s off-hand can generate vibration
  • The description of the progress of the birthday song does not capitalize the word cake
  • UK cat ID does not match texture name
  • The Sculk catalyst triggers when a villager is turned into a zombie villager by a zombie
  • The subtitle for picking up a tadpole with a bucket is the generic subtitle “The bucket is filling up”
  • /tp duplicate “argument” on tab options
  • Server crashes when trying to load blocks containing command blocks with large number of characters in previous output field
  • Goat horn subtitles are poorly capitalized
  • Goat horn playing is not detected as a vibration
  • Server Logs “Game Testing Server” Messages
  • Entity selectors in /say orders are no longer evaluated
  • The potted mangrove propagule model is incorrect
  • Structure block messages are formatted as chat
  • Duplicate object key [lang file]
  • Unable to launch the game on a 32-bit operating system
  • io.netty.handler.codec.EncoderException when using special characters in a chat message
  • Game crash regarding guardian anger
  • The chat closes if the control for Open Chat is set to Enter
  • Clicking “order incomplete” message removes / in chat
  • Iron golems can spawn on non-spawnable blocks such as leaves, glass, sea lanterns, etc.
  • The guardian’s emergence/roar/sonic charge/digging animation (and possibly other similar animations) only start if the player looks at the guardian first
  • /say command fails to apply server message style when sent from command block, server console or RCON, unlike /msg
  • Guardians can spawn on any non-full block, as long as it is solid
  • The reflected ghast fireball cannot hit the ghast
  • You can run commands with a double slash prefix
  • the --dev argument for data generators no longer correctly converts NBT to SNBT

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