For many years in the virtual world social community platform Second life, many of the best user-created content has been locked behind the gacha mechanisms. At individual retail stores and trade events, players would spend a small amount of money (often
Despite the conversation around these, personally I never really had a problem with this, mainly because I was inclined to be godly lucky and usually shoot the RARE item in a few attempts at most. . However, not everyone is so lucky, and this would easily have led to overspending or âgray marketâ purchases on Second Life Marketplace if the item was transferable.
This will all change from midnight SLT on August 31, 2021, with developer Linden Labs announcing that it will end the ‘gacha’ mechanism on that date – the next 30 days being a grace period for all stores and designers to ‘mitigate the impact on the people concerned â. After that date, players are asked to file an abuse report for “game policy violation” if they discover a store still using the content.
This will probably shake things up a lot, with some popular stores using the gacha system almost exclusively with their products. Hopefully, some of the more skilled creators will be able to move on to one-on-one sales, and the content landscape for a perfect product to take that in-game shot isn’t lost forever.
the full declaration from Linden Labs can be found below.
Due to a changing regulatory climate, we had to make the difficult decision to remove a very popular selling mechanism for content in Second Life. It is widely known as “gacha” and is defined by an outcome based on chance following a payment.
We know that creators plan to release their content well in advance and will need to retool their products. Therefore, to mitigate the impact on those affected, we are granting a 30 day grace period, until midnight SLT on August 31st. After this deadline, the sale of content via gacha machines will no longer be allowed in Second Life. The execution will not begin before September 1; after that date, a report of abuse for “Game Policy Violations” will be the preferred method of reporting such content to Linden Lab.
We will continue to allow all sales for which payment is made for a known item, which means items purchased as “gacha” may be resold as long as the buyer knows in advance the item and quantity. that he will receive. We will, of course, still allow fatpacks and any other distribution mechanism currently permitted.
We did not take this decision lightly and we understand that it will impact creators as much as event planners and certainly buyers! We look forward to some creative and fun ways of engagement that will come instead.
– Linden Labs
To view community feedback or to submit your own comment for or against this change (Although given that it relies on a ‘changing regulatory climate’, waiting for the change does not appear to be a practical option.), visit the official Second Life forums.